When i was doing the original sculpt for the ice scream skull i wasn't concerned with scale. The sculpting software works with units called vauxals which are similar to a 3-d vector...or infinitely scalable.
when i built the cones i used a different software that is more reliant on actual measurements and made a guess on the overall size after a few rough calculations using my own hand for refrence.
I finally went out and picked up an actual ice cream cone for reference to start proper scaling for a new model. turns out i didn't exactly factor in the right percentages to make up for the fact that i have gorilla hands.
I also recieved a very exciting delivery last week. a rotational molder!!!
Now i'll be able to make my little dudes in small production volumes on my own.
I'm a long way from being ready to start production but i'm still pretty excited.
The next step is to make a wax prototype of a true scale ice scream man and experiment to find the most viable way of producing my own molds for use with the rotational molder.
Now i'll be able to make my little dudes in small production volumes on my own.
I'm a long way from being ready to start production but i'm still pretty excited.
The next step is to make a wax prototype of a true scale ice scream man and experiment to find the most viable way of producing my own molds for use with the rotational molder.
here's a video of the molder doing it's spiny thing.
Ryan, send me an email about this!! Production where? Sales how? This is great! Melting brass knuckles genius ! Want to put on blog! Andy
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