When i was doing the original sculpt for the ice scream skull i wasn't concerned with scale. The sculpting software works with units called vauxals which are similar to a 3-d vector...or infinitely scalable.
when i built the cones i used a different software that is more reliant on actual measurements and made a guess on the overall size after a few rough calculations using my own hand for refrence.
I finally went out and picked up an actual ice cream cone for reference to start proper scaling for a new model. turns out i didn't exactly factor in the right percentages to make up for the fact that i have gorilla hands.
I was about 30% too big, i expected some variance but not quite this much.


I also recieved a very exciting delivery last week. a rotational molder!!!
Now i'll be able to make my little dudes in small production volumes on my own.
I'm a long way from being ready to start production but i'm still pretty excited.
The next step is to make a wax prototype of a true scale ice scream man and experiment to find the most viable way of producing my own molds for use with the rotational molder.
here's a video of the molder doing it's spiny thing.